| Forum Home > Member Showcase > Vic Bay 2.0: wanna playtest? | ||
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Member Posts: 338 |
Well I learned alot with the first Victorian Bay and I have gotten quite a bit of feedback on what was good...AND what could be better...so I am working on the 2.0 version.
Wanna playtest it and tell me what you think? Here is the link: http://www.mediafire.com/download.php?3qjayyijnzm | |
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Member Posts: 894 |
I'd love to playtest Ruth | |
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Member Posts: 338 |
Thanks Rob! Here are the things I have already found:
streetlights need to be added maybe more rocks along shoreline here and there? city call center needs lights waves on the beach are floating above water line...LOL! | |
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Member Posts: 894 |
I really hate waves..... their so hard to manage | |
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Member Posts: 894 |
Imma be posting in my normal fashion of posting when I see it Okay so just got it loaded into the game...... Down near the Military base there is the thing where the terrain is right against the edge of the world allowing you to see into it.... if you know what I'm talking about Also.... If you could find a way at this stage to make the island less un-naturally sqaure that would be very good And I would really recomend some terrain layering, My number one pet peeve in the sims 3 is that default terrain Here you can find a big pack of terrains exporting from the game (So technically they are not CC) | |
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Member Posts: 338 |
:DThat is great feedback...I will see what I can do. I actually used alot more terrain paint than last time..but its not something I am very good at...or comfortable with on such a large scale.....so i need to practice more, I think. Thank you so much, Rob | |
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Member Posts: 894 |
On that forum that I gave a link to one of the first topics is one I posted called "Smooth Terrain" Down near the bottom I learned some great stuff, it's helped me tremendously Sorry I'll have to look over the world more tommorow, gtg | |
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Member Posts: 338 |
Link not working because I took hood down to make some tweaks based on my own playtest...and Robs feedback. | |
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Member Posts: 395 |
Cool, can't wait to try this one out, Ruth. This is awesome. I swear, I just have not had the patience to sit down and create my own world yet. I want to.. but that is a LOT of work! So, hats off to those of you who do create your own worlds! | |
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Member Posts: 338 |
Ok...here is a revised version for playtesting: http://www.mediafire.com/download.php?ytr0dycf3nz
Please bear in mind that it is designed much like my houses...small, cute ( hopefully) and meant to be playable most of all. | |
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Member Posts: 894 |
The town shape looks much better! The end by the light house is still a bit unaturally strait but that area is also pretty locked in, the terrain is also much better but the sand by the beach could use some smoothing out.One of the things I thing you could do might be bring the two small islands (The lighthouse and the other one) more into that inlet, that would create a rounder look I remember hearing from V1 that the legacy lots were not priced right.... they're still not Up by the mine (Which is a great touch) there is some terrain issues
The road is uneven right next to the little fountain and flag park The terrain near the field is sloppy
That's all I found, There are also many places that need some smoothing out as you said Oh and I love the school! Though did you mean to call it Robold?:wink: | |
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